From Bulbapedia, the community-driven Pokémon encyclopedia.
Double Hit (Japanese: ダブルアタック Double Attack) is a damage-dealing Normal-type multi-strike move introduced in Generation IV.
Double Hit inflicts damage, hitting twice per use. Each strike has an equal chance to be a critical hit.
Double Hit will hit again if the first strike breaks a substitute. Bide and Counter will only acknowledge the second strike of this move.
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate twice.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.
If the target has Weak Armor or Stamina, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
Double Hit is now a Status move with 10 PP that causes the user to become Primed, causing its attack moves to deal 50% more damage. It also increases the user's action speed.
An Aipom that knows this move will evolve into Ambipom when leveled up.
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STAB doesn't apply in Pokémon Legends: Arceus.
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0335 | Field | Dream World - Dream Park | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Double Hit damages the enemy twice. Prior to Gates to Infinity, if a targeted Pokémon faints in middle of the attack and is revived with a Reviver Seed, the user will continue to attack the enemy with the second hit.
★★★★ | |
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Attack power | 37.10708 (Hit 1), 42.2253 (Hit 2) |
Charge time | 1.16 seconds (Hit 1), 0.66 seconds |
Range type | Arc (melee) |
Number of hits | 1 |
Number of projectiles | 1 |
Critical hit rate | 1.5% |
Additional effect | None |
In Pokémon UNITE, Double Hit is one of Scizor's possible second moves. It is obtained by reaching level 7 and choosing to upgrade Quick Attack into it instead of Swords Dance.
Double Hit has the user jump in the designated direction, dealing damage to opposing Pokémon it hits during the jump and applying a mark on them. After hitting opposing Pokémon, it jumps again in the designated direction. When the user lands, its next basic attack becomes a boosted attack, and the user charges at an opposing Pokémon. If the user knocks out a marked opposing Pokémon, all of the user's move cooldowns are reset.
By reaching level 13, Double Hit is upgraded into Double Hit+, and the move's cooldown is reduced.
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